![]() ![]() ![]() It makes the game much easier, since the ball does more per move, you effectively cover more of the space to start with, and don't have far to go to catch the ball. This means two things: first, that the ball ricochets off of the side walls much more than before, and second, that your Vaus has much less distance to move. The resultant increase in the vertical playfield space has been combined with a sharp decrease in the horizontal space: basically, the playfield has become much taller and narrower. The DS game stretches the action across both screens, with the block structures (colorful arrangements of blocks placed either to be challenging or to make a picture) on the top screen. It's completely self-evident: you see your paddle (the Vaus) on the bottom, blocks on the top, and a ball in the middle, and you know from the first second of play that you're to break the blocks with the ball, using the paddle to direct it, and keeping the ball from falling. It fails to hold up perfectly to the original, but it's pretty good.Īrkanoid DS revisits the simple gameplay of Taito's arcade classic. ARKANOID DS RECEPTION UPDATEWhile I thought Space Invaders Extreme looked like a more creative update of its source material, Arkanoid DS had Arkanoid as its source material. I have been waiting for the American release of this game since last year. When Taito revealed that they were updating Arkanoid for the DS, I was beyond thrilled. It's still really hard, and I still think level 3 - level 3! - is one of the most devious and challenging video game levels ever devised. I purchased the NES game, with its included paddle controller, as soon as it came out in 1987. ![]()
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